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Are 'Geek Gifts' Becoming Their Own Demographic?

Slashdot.org - 2 hours 21 min ago
Long-time Slashdot reader destinyland wonders if "gifts for geeks" is the next big consumer demographic: For this year's holiday celebrations, Hallmark made a special Christmas tree ornament, a tiny monitor displaying screens from the classic video game "Oregon Trail." ("Recall the fun of leading a team of oxen and a wagon loaded with provisions from Missouri to the West....") Top sites and major brands are now targeting the "tech" demographic — including programmers, sysadmins and even vintage game enthusiasts — and when Hallmark and Amazon are chasing the same customers as GitHub and Copilot, you know there's been a strange yet meaningful shift in the culture... While AI was conquering the world, GitHub published its "Ultimate gift guide for the developer in your life" just as soon as doors opened on Black Friday. So if you're wondering, "Should I push to production on New Year's Eve?" GitHub recommends their new "GitHub Copilot Amazeball," which it describes as "GitHub's magical collectible ready to weigh in on your toughest calls !" Copilot isn't involved — questions are randomly matched to the answers printed on the side of a triangle-shaped die floating in water. "[Y]ou'll get answers straight from the repo of destiny with a simple shake," GitHub promises — just like the Magic 8 Ball of yore. "Get your hands on this must-have collectible and enjoy the cosmic guidance — no real context switching required!" And GitHub's "Gift Guide for Developers" also suggests GitHub-branded ugly holiday socks and keyboard keycaps with GitHub's mascots. But GitHub isn't the only major tech site with a shopping page targeting the geek demographic. Firefox is selling merchandise with its new mascot. Even the Free Software Foundation has its own shop, with Emacs T-shirts, GNU beanies and a stuffed baby gnu ("One of our most sought-after items ... "). Plus an FSF-branded antisurveillance webcam guard. Maybe Dr. Seuss can write a new book: "How the Geeks Stole Christmas." Because this newfound interest in the geek demographic seems to have spread to the largest sites of all. Google searches on "Gifts for Programmers" now point to a special page on Amazon with suggestions like Linux crossword puzzles. But what coder could resist a book called " Cooking for Programmers? "Each recipe is written as source code in a different programming language," explains the book's description... The book is filled with colorful recipes — thanks to syntax highlighting, which turns the letters red, blue and green. There are also real cooking instructions, but presented as an array of strings, with both ingredients and instructions ultimately logged as messages to the console... Some programmers might prefer their shirts from FreeWear.org, which donates part of the proceeds from every sale to its corresponding FOSS project or organization. (There are T-shirts for Linux, Gnome and the C programming language — and even one making a joke about how hard it is to exit Vim.) But maybe it all proves that there's something for everybody. That's the real heartwarming message behind these extra-geeky Christmas gifts — that in the end, tech is, after all, still a community, with its own hallowed traditions and shared celebrations. It's just that instead of singing Christmas carols, we make jokes about Vim.

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'Confused' Waymos Stopped in Intersections During San Francisco Power Outage

Slashdot.org - 3 hours 21 min ago
"On Saturday, videos shared widely on social media showed Waymo vehicles stopped mid-intersection with hazard lights flashing, forcing other cars to maneuver around them," reports the San Francisco Chronicle. The Independent notes that "Without working traffic lights, the driverless cars were seemingly left confused, with many halting in their tracks and causing major traffic jams. Local riders and pedestrians shared photos and videos of the vehicles stuck at intersections with long lines of drivers piling up behind them..." In some instances, several Waymos were piled up in front of a single intersection. "6 Waymos parked at a broken traffic light blocking the roads. Seems like they were not trained for a power outage," another social media user wrote. More from CNBC: San Francisco resident Matt Schoolfield said he saw at least three Waymo autonomous vehicles stopped in traffic Saturday around 9:45 p.m. local time, including one he photographed near Arguello Boulevard and Geary Street. "They were just stopping in the middle of the street," Schoolfield said. The power outages began around 1:09 p.m. Saturday and peaked roughly two hours later, affecting about 130,000 customers, according to Pacific Gas and Electric. As of Sunday morning, about 21,000 customers remained without power, mainly in the Presidio, the Richmond District, Golden Gate Park and parts of downtown San Francisco. PG&E said the outage was caused by a fire at a substation that resulted in "significant and extensive" damage, and said it could not yet provide a precise timeline for full restoration... Amid the disruption, Tesla CEO Elon Musk posted on X: "Tesla Robotaxis were unaffected by the SF power outage." Unlike Waymo, Tesla does not operate a driverless robotaxi service in San Francisco. Tesla's local ride-hailing service uses vehicles equipped with "FSD (Supervised)," a premium driver assistance system. The service requires a human driver behind the wheel at all times... The Waymo pause in San Francisco indicates cities are not yet ready for highly automated vehicles to inundate their streets, said Bryan Reimer, a research scientist at the MIT Center for Transportation and co-author of "How to Make AI Useful." "Something in the design and development of this technology was missed that clearly illustrates it was not the robust solution many would like to believe it is," he said. [He recommends "human backup systems in place around highly automated systems, including robotaxis."] State and city regulators will need to consider what the maximum penetration of highly automated vehicles should be in their region, Reimer added, and AV developers should be held responsible for "chaos gridlock," just as human drivers would be held responsible for how they drive during a blackout. Waymo did not say when its service would resume and did not specify whether collisions involving its vehicles had occurred during the blackout.

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Do Gamers Hate AI? Indie Game Awards Disqualifies 'Clair Obscur' Over GenAI Usage

Slashdot.org - 4 hours 21 min ago
"Perhaps no group of fans, industry workers, and consumers is more intense about AI use than gamers...." writes New York magazine's "Intelligencer" column: Just this month, the latest Postal game was axed by its publisher, which was "overwhelmed with negative responses" from the "concerned Postal community" after fans spotted AI-generated material in the game's trailer. The developers of Arc Raiders were accused of using AI instead of voice actors, leading to calls for boycotts, while the developers of the Call of Duty franchise were called out for AI-generated assets that players found strewn across Black Ops 7.Games that weren't developed with generative AI are getting caught up in accusations anyway, while workers at Electronic Arts are going to the press to describe pressure from bosses to adopt AI tools. Nintendo has sworn off using generative AI, as has the company behind the Cyberpunk series. Valve, the company that operates Steam, now requires AI disclosures on listed games and surveys all submitters. Perhaps sensing the emergence of a new constituency, California congressman Ro Khanna responded in November to the Call of Duty backlash:"We need regulations that prevent companies from using AI to eliminate jobs to extract greater profits," he posted on X.... AI is often seen as a tool for managers to extract more productivity and justify layoffs. Among players, it can foster a sense that gamers are being tricked or ripped off, while also dovetailing with more general objections to generative AI. It can sometimes be hard to tell whether gamer backlash is a bellwether or an outlier, an early signal from our youngest major creative industry or a localized and unique fit of rage. The sheer number of incidents here suggests the former, which foretells bitter, messy, and confusing fights to come in entertainment beyond gaming — where, notably, technologies referred to as "AI" have previously been embraced with open arms. And now "the price of the sort of memory PC gamers most want to buy has skyrocketed" (per Tom's Hardware). "The rush to build data centers is making it much more expensive to game. Nobody's going to be happy about that." Insider Gaming shares another example of anti-AI sentiment in the gaming industry: The Indie Game Awards took place on December 18, and, as many could assume, Clair Obscur: Expedition 33 took home the awards for Game of the Year and Debut Game. However, things have changed and The Indie Game Awards are making a big decision to strip the Clair Obscur and developer Sandfall Interactive of their awards over the use of gen AI in the game. In an announcement made on Saturday afternoon, Six One Indie, the creators of the show, said that it's removal comes after the discovery after voting was done, and the show was recorded. "The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself," the statement reads. "When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. Polygon notes the award-stripping is "due to inclusion of generative AI assets at launch that were quickly patched out." Quotes from earlier in the year from Sandfall Interactive's FranÃois Meurisse made the rounds on social media last week amid a news cycle caught up in the use of generative AI in games... In June, the Spanish outlet El País published a story including an interview conducted around Clair Obscur's launch, in which Meurisse admitted that Sandfall used a minimal amount generative AI in some form during the game's development... Clair Obscur: Expedition 33 launched with what some suspected to be AI-generated textures that, as it clarified to El País, were then replaced with custom assets in a swift patch five days after release.

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Package Forge: The Lesser Known Snap/Flatpak Alternative Without Distro Lock-In

Slashdot.org - 5 hours 21 min ago
An anonymous reader shared this report from the site It's FOSS: Linux gives you plenty of ways to install software: native distro packages, Flatpak, Snap, AppImage, source builds, even curl-piped installers. The catch is that each one solves a different problem, yet none of them fully eliminates the "works here, breaks there" reality across all distros. Package Forge (PkgForge) is a new project with a narrower mission: deliver truly distro-independent portable applications that run the same way across systems.... It's not a new packaging format in and of itself, nor is it trying to replace AppImages. Instead, it's an ecosystem that publishes portable packages and static binaries in curated repositories, paired with a package manager designed to install and manage them. One of the ways PkgForge stands out from some portable app efforts on Linux is its focus on accessible documentation and a security-minded distribution model. The project primarily delivers prebuilt binary packages, keeps transparent build logs, and relies on checksum verification. This helps reduce the spread of ad-hoc install scripts and the need for local compilation, which has long been a common pattern when downloading Linux software directly (and still is for many projects today). To make life easier for the end-user, the project maintains its own frontend, called Soar... which you can use like an additional package manager, and let it handle installation, updates, and system integration. It also allows you to search for apps and utilities without having to dig through the repos online. Alternatively, you can search the PkgForge repos manually, and download and manage individual portable packages on your own. This is preferable if you're building a portable toolkit on a USB drive, testing a single app temporarily, or simply want full control over where files live... Even if it doesn't replace Flatpak, Snap, or AppImage, it helps give definition to what a more flexible, truly distro-independent future for portable Linux apps could look like.

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Package Forge: The Lesser Known Snap/Flatpak Alternative Without Distro Lock-In

Linux.Slashdot.org - 5 hours 21 min ago
An anonymous reader shared this report from the site It's FOSS: Linux gives you plenty of ways to install software: native distro packages, Flatpak, Snap, AppImage, source builds, even curl-piped installers. The catch is that each one solves a different problem, yet none of them fully eliminates the "works here, breaks there" reality across all distros. Package Forge (PkgForge) is a new project with a narrower mission: deliver truly distro-independent portable applications that run the same way across systems.... It's not a new packaging format in and of itself, nor is it trying to replace AppImages. Instead, it's an ecosystem that publishes portable packages and static binaries in curated repositories, paired with a package manager designed to install and manage them. One of the ways PkgForge stands out from some portable app efforts on Linux is its focus on accessible documentation and a security-minded distribution model. The project primarily delivers prebuilt binary packages, keeps transparent build logs, and relies on checksum verification. This helps reduce the spread of ad-hoc install scripts and the need for local compilation, which has long been a common pattern when downloading Linux software directly (and still is for many projects today). To make life easier for the end-user, the project maintains its own frontend, called Soar... which you can use like an additional package manager, and let it handle installation, updates, and system integration. It also allows you to search for apps and utilities without having to dig through the repos online. Alternatively, you can search the PkgForge repos manually, and download and manage individual portable packages on your own. This is preferable if you're building a portable toolkit on a USB drive, testing a single app temporarily, or simply want full control over where files live... Even if it doesn't replace Flatpak, Snap, or AppImage, it helps give definition to what a more flexible, truly distro-independent future for portable Linux apps could look like.

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Categories: Linux

Inaugural 'Hour of AI' Event Includes Minecraft, Microsoft, Google and 13.1 Million K-12 Schoolkids

Slashdot.org - 6 hours 21 min ago
Long-time Slashdot reader theodp writes: Last September, tech-backed nonprofit Code.org pledged to engage 25 million K-12 schoolchildren in an "Hour of AI" this school year. Preliminary numbers released this week by the Code.org Advocacy Coalition showed that [halfway through the five-day event Computer Science Education Week] 13.1 million users had participated in the inaugural Hour of AI, attaining 52.4% of its goal of 25 million participants. In a pivot from coding to AI literacy, the Hour of AI replaced Code.org's hugely-popular Hour of Code this December as the flagship event of Computer Science Education Week (December 8-14). According to Code.org's 2024-25 Impact Report, "in 2024–25 alone, students logged over 100 million Hours of Code, including more than 43 million in the four months leading up to and including CS Education Week." Minecraft participated with their own Hour of AI lessons. ("Program an AI Agent to craft tools and build shelter before dusk falls in this iconic challenge!") And Google contributed AI Quests, "a gamified, in-class learning experience" allowing students to "step into the shoes of Google researchers using AI to solve real-world challenges." Other participating organizations included the Scratch Foundation, Lego Education, Adobe, and Roblox. And Microsoft contributed two — including one with their block-based programming environment Microsoft MakeCode Arcade, with students urged to "code and train your own super-smart bug using AI algorithms and challenge other AI bugs in an epic Tower battle for ultimate Bug Arena glory!" See all the educational festivities here...

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Will Work Change Over the Next 20 Years?

Slashdot.org - 7 hours 21 min ago
What is the future of work? The Wall Street Journal asked five workplace experts and practitioners. So while AI "is already doing tasks once relegated to newly minted college graduates in many professions," the Journal predicts that in the next 20 years AI "will have an impact on the role of managers, how organizations measure business outcomes and accelerate tasks that once took months." A senior partner at the consulting firm Mercer predicts AI (plus advances in quantum computing) will enable entrepreneurs to reshape industries with a fraction of the resources traditionally required. Some other predictions: Alan Guarino, vice chairman and CEO of board services at the global consulting firm Korn Ferry: In 25 years, the workplace will likely be unrecognizable, with employees and AI operating as one. Yes, there will be tasks and entire jobs taken over by AI, but we will all be elevated to a whole new superpower to make critical and creative decisions. The idea that work was once done strictly by people will seem quaint to some. Tasks that took entire teams, and months to complete, will be crunched down to a few minutes, with success measured on metrics we can't imagine today. The middle layers of management — so central to today's corporate structure — could be a vestige of the past. The role of the leader too will change, as they directly oversee a collaboration of people and intelligent systems. The attitude toward in-person collaboration is growing and 25 years from now, counterintuitively, I believe face-to-face connection won't just be indispensable, but invaluable. Emotional intelligence will still set leaders apart. Those who blend empathy with tech savvy will be the ones shaping the future. Peter Fasolo, a former executive vice president and chief human resources officer at Johnson & Johnson, and director of the Human Resource Policy Institute at Boston University's Questrom School of Business: There will be fewer available workers in Europe, Japan and the U.S. over this time frame and the demographic shift will be profound. In addition, there will be even fewer young adults available for colleges in the U.S., even if they decide the investment is worth it. The implications of this shift will be the need for more investments in vocational and trade schools, and the need to invest in skill-based, not pedigree-based training. There will also be more on-the-job specific training. Companies will become classrooms. Companies that want a more sustainable relationship with employees will need an investment model versus a transactional one: We will invest in your skills so you can be a competitive professional in your domain.

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FSF Says Nintendo's New DRM Allows Them to Remotely Render User's Device 'Permanently Unusuable'

Slashdot.org - 8 hours 21 min ago
"In the lead up to its Switch 2 console release, Nintendo updated its user agreement," writes the Free Software Foundation, warning that Nintendo now claims "broad authority to make consoles owned by its customers permanently unusable." "Under Nintendo's most aggressive digital restrictions management (DRM) update to date, game console owners are now required to give Nintendo the unilateral right to revoke access to games, security updates, and the Internet, at its sole discretion." The new agreement states: "You acknowledge that if you fail to comply with [Nintendo's restrictions], Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part...." There are probably other reasons that Nintendo has and will justify bricking game consoles, but here are some that we have seen reported: — "Tampering" with hardware or software in pretty much any way; — Attempting to play a back-up game; — Playing a "used" game; or — Use of a third-party game or accessory... Nintendo's promise to block a user from using their game console isn't just an empty threat: it has already been wielded against many users. For example, within a month of the Switch 2's release, one user unknowingly purchased an open-box return that had been bricked, and despite functional hardware, it was unusable for many games. In another case, a user installing updates for game cartridges purchased via a digital marketplace had their console disabled. Though it's unclear exactly why they were banned, it's possible that the cartridge's previous owner made a copy and an online DRM check determined that the current and previous owner's use were both "fraudulent." The user only had their console released through appealing to Nintendo directly and providing evidence of their purchase, a laborious process. Nintendo's new console banning spree is just one instance of the threat that nonfree software and DRM pose to users. DRM is but one injustice posed by nonfree software, and the target of the FSF's Defective by Design campaign. Like with all software, users ought to be able to freely copy, study, and modify the programs running on their devices. Proprietary software developers actively oppose and antagonize their users. In the case of Nintendo, this means punishing legitimate users and burdening them with proving that their use is "acceptable." Console users shouldn't have to tread so carefully with a console that they own, and should they misstep, beg Nintendo to allow them to use their consoles again.

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Trump Admin to Hire 1,000 for New 'Tech Force' to Build AI Infrastructure

Slashdot.org - 9 hours 21 min ago
An anonymous reader shared this report from CNBC: The Trump administration on Monday unveiled a new initiative dubbed the "U.S. Tech Force," comprising about 1,000 engineers and other specialists who will work on artificial intelligence infrastructure and other technology projects throughout the federal government. Participants will commit to a two-year employment program working with teams that report directly to agency leaders in "collaboration with leading technology companies," according to an official government website. ["...and work closely with senior managers from companies partnering with the Tech Force."] Those "private sector partners" include Amazon Web Services, Apple, Google Public Sector, Dell Technologies, Microsoft, Nvidia, OpenAI, Oracle, Palantir, Salesforce and numerous others [including AMD, IBM, Coinbase, Robinhood, Uber, xAI, and Zoom], the website says. The Tech Force shows the Trump administration increasing its focus on developing America's AI infrastructure as it competes with China for dominance in the rapidly growing industry... The engineering corps will be working on "high-impact technology initiatives including AI implementation, application development, data modernization, and digital service delivery across federal agencies," the site says. "Answer the call," says the new web site at TechForce.gov. "Upon completing the program, engineers can seek employment with the partnering private-sector companies for potential full-time roles — demonstrating the value of combining civil service with technical expertise." [And those private sector companies can also nominate employees to participate.] "Annual salaries are expected to be in the approximate range of $150,000 to $200,000."

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While Releasing 'Avatar 3', James Cameron Questions the Future of Movies

Slashdot.org - 12 hours 21 min ago
"If I get to do another Avatar film, it'll be because the business model still works," James Cameron tells CNN in a video interview — adding "That I can't guarantee, as I sit here today. That'll play out over the next month, really." He says theatre is a "sacred space," and while it will never go away, "I think that it could fall below a threshhold where the kinds of movies that I like to make and that I like to see... won't be sustainable, they won't be economically viable. And that can happen. We're very close to that right now." The Wrap notes he filmed his new movie at the same time as its predecessor, The Way of Water." "We did all the performance capture in an 18-month period for both films. Then we did a lot of the virtual camera work to figure out exactly how we were going to do the live-action," Cameron explained. "Then we did all live-action together for both films. Then we split it and said, All right, now we just got to finish [movie] two....." While Cameron has been iffy about whether the previously announced fourth and fifth films will actually happen, he has already shot some of the fourth movie. "We're in a fluid scenario. Theatrical's contracting, streaming is expanding. People's habit patterns are changing. The teen demo consumes media differently than what we grew up with. And how much is it changing? Does theatrical contract to a point where it just stops right and doesn't get any smaller because we still value that, or does it continue to wither away?" Cameron said. It's a theme he continued in his interview with The Hollywood Reporter" "This can be the last one. There's only one [unanswered question] in the story. We may find that the release of Avatar 3 proves how diminished the cinematic experience is these days, or we may find it proves the case that it's as strong as it ever was — but only for certain types of films. It's a coin toss right now. We won't know until the middle of January." I ask something that might sound odd: What do you want to happen? But Cameron gets the implication. "That's an interesting question," he says. "I feel I'm at a bit of a crossroads. Do I want it to be a wild success — which almost compels me to continue and make two more Avatar movies? Or do I want it to fail just enough that I can justify doing somethingelse...?" "What won't happen is, I won't go down the rabbit hole of exclusively making only Avatar for multiple years. I'm going to figure out another way that involves more collaboration. I'm not saying I'm going to step away as a director, but I'm going to pull back from being as hands-on with every tiny aspect of the process..." Cameron won't reveal his next project — and he might even be unsure himself — but will give intriguing hints. In addition to co-directing Billie Eilish's upcoming 3D concert documentary, Hit Me Hard and Soft, Cameron has another globe-trotting documentary adventure in the works, the details of which are under wraps. His next narrative film probably won't be Ghosts of Hiroshima, which has generated considerable press after Cameron acquired the rights to Charles Pellegrino's book chronicling the true story of Tsutomu Yamaguchi, who in 1945 survived the nuclear blasts at both Hiroshima and Nagasaki. Cameron promised Yamaguchi on his deathbed in 2010 that he'd makethefilm. "The postapocalypse is not going to be the fun that it is in science fiction," he says. "It's not going to have mutants and monsters and all sorts of cool stuff. It's hell...." Cameron first portrayed the apocalypse in his 1984 debut, The Terminator, a franchise he's quietly working on revisiting. "Once the dust clears on Avatar in a couple of months, I'm going to really plunge into that," he says. "There are a lot of narrative problems to solve. The biggest is how do I stay enough ahead of what's really happening to make it science fiction?" Asked whether he's cracked the premise, Cameron replies, "I'm working on it," but his sly smile suggests that he has.... There needs to be a broader interpretation of Terminator and the idea of a time war and super intelligence. I want to do new stuff that people aren't imagining." Maybe Cameron's best response was what he told USA Today: "Let's do another interview in a year and then I'll tell you what my plans are," Cameron, 71, says with a grin. For now, he's still catching his breath.

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Hiero Open Source - Hedera

Linux News - 12 hours 54 min ago
Hiero Open Source  Hedera
Categories: Linux

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